GAMES GATHERING 2024 KYIV

How to grow as a 3D artist in a time of mass layoffs and AI

Anna Beganska

Anna Beganska

Freelance/ Think Tank Training Centre/ CG Spectrum, 3D Character Artist / Mentor

When:
8.12.2024, 12:00–13:00
Hall:
Earth Hall (AI/Mix Track)

I am a 3D Character Artist with 9+ years of experience in game development. I have worked on projects such as “Heroes of the Storm”, “Darksiders Genesis”, Ruined King”, “Seekers of Skyveil” and many others. I also work as a mentor at Think Tank Training Centre and CG Spectrum, and have written my own course on character rendering in Marmoset 4 and MK for finding a job in game development. I am also an official Zbrush Live Steamer for Maxon’s Zbrush Live project. This year I have spoken at international conferences such as GDC (San Francisco) where I was invited by Adobe and at IBC (Amsterdam) at the invitation of Maxon.

Talk recording: How to grow as a 3D artist in a time of mass layoffs and AI