Games Gathering talks
Topics, speakers and recordings of Games Gathering conferences. Talks: 251, conferences: 6, with video: 224.
GAMES GATHERING 2026 KYIV
- A game engine built with AI, so you don't have to use AI — Arturo Nereu · Nereu, Founder and Engineer
- There Is No Right Path: How Artists Build Their Careers in the Industry — Helen Ilnytska · Freelance, Environment concept artist
- Familiar Characters, New Rules: How to Adapt an Animated Film for a Modern Game — Kseniia Yermakova & Yelyzaveta Bekh · Gameloft, Narrative designer & Level designer
- AI of the brain: How We Are Making Our Indie Game — Dmytro Markov · Sand Games, Co-founder
- Building Worlds Behind The Game: Microservices at Ubisoft — Oleksandr Medviediev · Ubisoft, Online Department Director
- Against All Odds: The Making of Tukoni: Forest Keepers — Oleksii Furman · Dream Operator, Creative Director
GAMES GATHERING 2025 KYIV
- GDD in AAAvideo — Ostap Dovbush · Ubisoft, Senior Game Designer
- From local aesthetics to global space: visual design for the Western marketvideo — Tetyana Bulba · Titmouse, Background painter/ layout artist
- Cursor for Unity Developers: My Workflow with an AI Assistantvideo — Ihor Zhurakovskyi · Unity Developer
- How We Turned a Sticky Note Into $2,000,000 (and counting)video — Arnold Nesis · Capricia Productions, CEO
- How Can Gaming Help Refugees: A UNHCR Initiativevideo — Petar Dimitrov · UNHCR - The UN Refugee Agency, Associate Innovation Officer
- From Artist to Producer — The Strategic Path to Impactvideo — Kateryna Kryshchenko · Nordic Game/ BitFire DK, Producer
- How Narrative Can Save or Ruin Your Gamevideo — Iryna Melnychenko · Blue Scarab Entertainment, Narrative Director
- Game Analyst and AI agents: how to improve co-creation?video — Roman Povzyk · Burny Games, Product Analyst
- Game design in a post-AI world: how new technologies are changing the player experiencevideo — Nazar Dyachuk · Fiery Leopards, Owner
- Inclusive and Optimized VFX in Unreal Engine: Real Production Solutions from South of Midnighvideo — Petro Kosarekov · Compulsion Games, Senior VFX Artist
- Discussion Panel “The Big Talk on Publishing: The Power of Partnerships in Game Development”video — Discussion Panel “The Big Talk on Publishing: The Power of Partnerships in Game Development” · TBA
- A New Reality: Legal Risks of AI Integration in Game Developmentvideo — Serhiy Barbashyn · Barbashyn Law Firm, Managing partner
- Navigating the world of S.T.A.L.K.E.R. 2video — Yehor Ostapenko · GSC Game World, Game Designer
- Designing Immortal Gamesvideo — Mykhailo Kotys · Maya Gameworks, CEO
- Less fantasy: design within reality — Yuriy Ostapchuk · Freelance Concept Artis Concept Artis
- Beyond Three Acts: The Future of Game Narrativevideo — Ranko Trifkovic · Red Viking Academy, Owner
- GameDev in the world of esports: designing a game that engages both players and viewers, the Rainbow Six: Siege example — Oleksandr Samoylenko · Maincast (Ubisoft Media Production Team «OBLOGA»), Lead Caster/Analyst
- A survival guide for artists: an honest look at careers in the age of AI — Vita Shapovalenko · Freelance artist
- 10 mistakes most project managers makevideo — Stacey Yamkova · Creatio, Delivery Assurance Lead
- The Formula for Successful Creatives: ASMR, Trash, AI, and a Little Bit of Magicvideo — Yaroslav Matviy · Knopa Studio, Founder / Creative Producer
- How to get international allies for your studio and ecosystemvideo — Javier Rayón · IPA - Trade Body of the Hispanic Industry, CEO
- The Future of the 3D Environment Artist in the Age of AI: How the Profession Is Changing and What You Should Do Right Nowvideo — Yuliia Yermolaieva · Peloton, 3D Environment Artist/ Technical Artist
- How My Experience in Games Helped Me in Servicevideo — Richard Pidruchniak · 9th SBS Brigade, External Pilot
- Everything is fine: how to overcome daily work chaosvideo — Zariana Nikolaeva · The Mill Adventure, Technical Compliance Manager
- HUD flexibility in Assassin's Creed Shadowsvideo — Serhii Todosan · Ubisoft Ukraine, Assoc. Lead Game Designer
- Product Call with a Potential Clientvideo — Yevheniy Lohinov · Stepico, Head of Production
- Not Like Everyone Else: A Survival Guide for Indie Gamesvideo — Alla Murkit · Crabix LTD, 2D Artist Generalist, Concept Artist
- What will people think of me if I use artificial intelligence?video — Helen Ilnytska · Freelance, Concept artist
- Time Management: Truth or Myth?video — Oleksandra Derevytska · eleks, manual qa
- Why are we afraid of horrors but continue to play them?video — Anton Tkachenko · Narrative designer
- Rainbow Six Siege: 10 Years Strong in the World of AAA Shootersvideo — Yevhenia Honchar · Ubisoft, Producer
- Twigames: 10 Years of Blood, Sweat, and Pixelsvideo — Valerii Minenko · Twigames, Founder
- The AI Transformation Path: From Idea to Integrationvideo — Anna Kolodiyska, Dmytro Kabytskyi · AB-games | AI Creative Director, AI Art Developer
- Anatomy of the creative processvideo — Beata Kurkul · GrandMa Studios, Art Director
- Ethical and Methodological Challenges in Developing Games on Difficult Topicsvideo — Andriy Mochurad · Igrolad, Co-founder of the studio "Igrolad"
- Gamedev and Miltech: how game developers are becoming an important link in global securityvideo — Vladyslav Fomenko · Developer of the military drone simulation Remote Reaper: FPV Drone
- Why the DSNS × S.T.A.L.K.E.R. 2 Case Became a Communication Breakthrough and What Developers Can Learn from Itvideo — Serhiy Artemenko · Rockets. Growth R&D, Creative Director
- How a concept artist can stop being afraid of AI and create their own game worldvideo — Serhii Yurko · Senior Concept Artist
- The Legal Side of Publishing: How to Sign Deals with Publishers Without Losing Control of Your Gamevideo — Valery Stalirov · Stalirov&Co, CEO
- Nostalgia as a Tool in Narrative Designvideo — Kseniya Yermakova · Gameloft, Narrative Designer
- Researching Russian Propaganda in Video Gamesvideo — Denys Horokhovskyy · IA “Ukrainian News”, Editor-in-Chief
- Tap to Win: Why the Future of UA is Interactivevideo — Svitlana Matlay · Unity, Design Team Lead & Creative Consultant
- “We’re burning, but it’s beautiful”: when the art team’s perfectionism collides with deadlinesvideo — Iryna Shcherbyna · Smart Project, Art Director
- A PM Approach to Community Building: How We Grew the Most Famous Hearthstone Community — Oleksiy Maksymenko · Stepico, Senior Project Manager
- A Epochal Shift in Gaming: What Comes After Shooters?video — Vladyslav Plaksin · Drone Fight Group, Co-founder
- Panel Discussion: “Tool or Threat: Artists in the Arena with AI” — Panel Discussion: “Tool or Threat: Artists in the Arena with AI” · Moderator: Serhiy Yegorov, (Room8Studio, Creative & tech Director) Speakers: Beata Kurkul (GrandMa Studios, Art Director); Helen Ilnytska (Concept artist), Serhiy Yurko (Senior Concept Artist)
- It all starts with a cubevideo — Vasyl Marchuk · Wooden Sword games, 3D Artist
- How we create gameplay videos for AAA games: from idea to release + working life hacksvideo — Rostyslav Kompaniiets · Wargaming Kyiv, Video Producer
- Conclusions from 6+ years in GameDev in HRvideo — Maryna Mirkina · Twin Win Games, Head of HR
- AI Toolkit: a game-changing set of tools!video — Oleksandra Pendyur · Unity Developer, Founder of AI Clubs
- How Sound Helps You Stop Surviving and Start Living in the Zone of S.T.A.L.K.E.R. 2video — Valeriy Khilobok · GSC GameWorld, Sound Designer
- How Not to Redo Everything: Setting Up Art Production in Mech Arenavideo — Kateryna Karmazina · Plarium, Art Manager
- What a Recruiter Really Wants to Hear: Insights and Common Candidate Mistakesvideo — Alyona Tarasova · QS Games, Recruiter
- On Games as the Next Stage of Art After Theatre and Cinemavideo — Tamara Dovhych · Kyiv Museum of Theatre, Music and Cinema of Ukraine, Head of the Film Department
- 5 Sculpting Principles That Will Make Your 3D Models Bettervideo — Oleksandr Maksymchuk · Room 8 Studio, Stylized 3D Character Artist
- Less clicks, more fixes: automating bug reports in game enginesvideo — Denys Mehed · 4A Games, Lead Programmer
- The power of recognizable style: how design builds a brandvideo — Milena Andronyak · Bini Games, Art Director
- Discussion Panel: “A Few (Not So) Silly Questions About Recruiting and Recruiters”video — Discussion Panel: “A Few (Not So) Silly Questions About Recruiting and Recruiters” · TBA
- Effective patching: optimizing updates in AAA gamesvideo — Pavlo Zymnytskyi · Ubisoft, Technical Lead
- Successful Exit from Early Access for Becastled — Marketing and PR at Launchvideo — Ivan Titov · Palaye, Co-founder
- Character design as part of the world in which it livesvideo — Yanina Semenyuk · Twigames, Lead Artist
- Small stories about big development: lessons from the life of a AAA projectvideo — Oleksandr Soloveyko · Wargaming Kyiv, Game Producer
- Creating cross-media projects. From games and animation to toysvideo — Oleh Malamuzh · Avtoritetstudio, CEO
- "Nobody needs your 3D": as long as it doesn't control the player — Oleh Karachentsev · Visual360, Art Director
- How to create high-quality 3D characters despite the limitations of mobile platforms – the case of RAID: Shadow Legendsvideo — Oleh Bozhko · Plarium, Lead 3D Character Artist
- Map and World Generationvideo — Mykyta Filonenko · Marginalact, Founder
- How to Release a Game on Steam and Earn $127video — Tymofiy Mishakov · Indie Dev
- AAA Mobile Graphics for 2 Hryvnias — Vladyslav Hordiychuk · 7er.studio, Technical Artist
- Game AI in Military Drones: From NPC Behavior to Autonomous Flightvideo — Serhiy “Astronaut” · 424th Battalion BPS “SVAROG”, Commander of the R&D Unit
- The Song of Consoles and Arcades — 45 Minutes from a Lecture at a Kyiv Universityvideo — Oles Dibrivny · Fantasy Frontier Studios, Co-Founder
GAMES GATHERING 2025 ODESA
- Making games and surviving: how to become a full-time indie developervideo — Vladislav Litvinov · Indie developer Our Freedom, founder of Headlight School, mentor at ArtCraft School, author of the Telegram channel Pixel Perfect, game designer
- Forget it, game sound isn't importantvideo — Ruslana Kruchek, Vlad Plotnikov · VP Production, Co-Founder, Brand Manager, Creative Director / Co-Founder, Music Composer & Sound Designer
- How I joined Game Jam 2025 "Ctrl+Alt+Disinfo"video — Maksym Lysogursky · Student
- A few (many) questions a game company CEO should ask themselvesvideo — Valeriy Minenko · Twigames, Founder
- Lack of documentation: a nightmare or a working strategy?video — Vladyslav Lykhatsky · 4A games, QA Lead
- Burnout to Burny: how I lost my CEO role, changed careers, and got fired up againvideo — Oleksandr Protasyenya · Burny Games, Unity Developer
- Five startups at the same time or one in focus: how to build successful projects in parallel?video — Artur Sheikhaliev · Game provider. Xanada Investment group, CEO
- How do I get into this concept? And what do they want from me!???video — Vasyl Marchuk · WoodenSword Games, 3D Artist
- Worldbuilding: from narrative to designvideo — Lev Shaposhnikov · Snoop Games, Narrative Tech Designer
- The use of UAVs in modern warfare based on real combat experience of the 130th Territorial Defense Battalionvideo — Oleg Soverteka · 130th Territorial Defense Battalion, Reconnaissance Platoon Commander
GAMES GATHERING 2025 LVIV
- Все про Firebase та Google Analyticsvideo — Myroslav Stetsyuk · Upscale Studio, Chief Operating Officer
- Tools and practices of Narrative Designervideo — Yaraslau Kot · Founder, Tools and practices of Narrative Designer
- Developing a solution for vegetation animation in S.T.A.L.K.E.R.2video — Maxim Maltsev · GSC Game World, Tech Artist
- Research in mobile games: finding insights from idea to productvideo — Roman Povzyk · Burny Games, Product Analyst
- Games, anime, Japanese culture... What connects them? The influence of the Eastern world on the gaming industryvideo — Nazar Diachuk · Fiery Leopards, Owner
- Accessibility in Gaming: Why It Improves the Experience for Everyonevideo — Oleksandr Shpak · Ubisoft, Sr. UX/UI Designer
- Design principles in Concept Art. Ecological use of AI.video — Roman Guro · RedBeat, Art Director
- Organizational Structures: From Theory to Practice in Product Game Developmentvideo — Andriy Hodar · GSC Game World, Project Manager
- Using Artificial Intelligence in Gaming: Regulation, System Risks, and IPvideo — Serhiy Barbashyn · Managing Partner of Barbashyn Law Firm, President of AIEI
- From writer to game designer. How to use creative skills at workvideo — Oksana Velit · Stepico Games, Lead game designer
- Use of open source software - legal view — Stefan Basista · SPATE legal s.r.o., M&A and IP expert
- Workshop on creating vibrant environments for games and animationvideo — Lesia Lu · Freelancer, Concept artist, Visual development artist, Illustrator
- "Play Console blocked, what now?" The new high-risk realities of working with Play Consolevideo — Viktor Kozlovets · Saint, Slave
- Retro-Inspired Game Design: Conveying Complex Themes Using Old-School Aestheticsvideo — Guglielmo De Gregori · Indie Developer
- Delivering content heavy features for S.T.A.L.K.E.R.2: Artifactsvideo — Yehor Ostapenko · GSC Game World, Game Designer
- Ctrl+Alt+Disinfo: How we made games that teach you to thinkvideo — Oleksiy Izvalov · Global Game Jam, Regional Coordinator
- Kickstarter from Ukraine and in generalvideo — Zholud Dobrovolskyi · boardova, Founder & CEO
- Where to get traffic for a mobile game in 2025?video — Olena Vedmedenko · Keyapp, Head of Business Development
- Indie Survival Secrets: Lessons from Veteransvideo — Dmytro Cheglakov · Specialbit, Co-Founder
- Surfing Digital Darwinism with AI: Thriving in the Age of Innovationvideo — Gauthier Vasseur · Berkeley and Stanford Analytics and AI lecturer, author, and founder of Data Wise Academy
- What's it like to work for a sandwich with experience? Abd how do you get it?video — Illya Strikhar, Volodymyr Khomych · United Alpacas Games, QA | Unity Developer
- Production Department KPIsvideo — Yevheniy Lohinov · Stepico, Head Producer
- AI in art developmentvideo — Anna Kolodiyska · AB-Games, Art-director
- Game dev after work: how to assemble a team and release a gamevideo — Mykyta Nikitenko · United Alpacas Games, CTO / Game Designer
- Marvelous Designer: A flexible tool for working with fabric in 3Dvideo — Anna Gryn · Сoncept\Character Artist
- Unobvious cases. VR and Game Engines as an innovative tool for modern communication — Kateryna Karmalita · Mriya Production, CEO
- Game Dev for Beginners: A Successful Indie Game Is Easier Than It Seemsvideo — Kyrylo Dyemkov · Upscale Studio, Co-Founder, PM & CDO
- Monetization in mobile gamesvideo — Mykyta Zhalkovskyi · CAS.ai, Head of marketing
- World Building: From Narrative to Designvideo — Lev Shaposhnikov · Snoop Games, Narrative Tech Designer
- Game development from a sound designer's perspectivevideo — Taras Terletsky · Sample Rate Audio Production, CEO/Owner
- The Roadmap of Rule Creationvideo — Yelyzaveta Lemeshko · Bigpoint, Game Designer
- How to prepare architecture for top mobile games using Playtika's recipevideo — Mykyta Taushanov · Playtika, Senior Unity Developer
- Idea generation, prototyping and iteration. Reflection on the book "Writing for games"video — Daren Dmitriev · Pushka Studios, Game Designer
- How do you create a soundtrack that will stick in the players' memories? — Vlad Plotnikov, Ruslana Kruchek · VP Production, Co-Founder, Music Composer & Sound Designer; Co-Founder, Brand Manager, Art Director
- Unreal Engine 5: key technologies in game development of the futurevideo — Roman Chmykh · Red Viburnum Studio, Lead Gameplay Developer
- UGC in Trials Risingvideo — Ostap Dovbush · Ubisoft, Senior Game Designer
- How to become a Unity developer – step-by-step instructionsvideo — Yaroslav Rudenko · Plarium, Unity Developer
- How to create large seasonal events in games. Mech Arena case studyvideo — Olga Gladyk · Plarium, LiveOps Specialist
- Casual ≠ Primitive: Why Gamers Are Happy and Artists Are Not (and How to Change the Rules of the Game)video — Oleg Karachentsev · Visual360, Art Director
- Don't Press "SKIP", or seven popular mistakes in UX textsvideo — Polina Kuznetsova · Burny Games, UX Writer
- The first platform of direct donations for the military personnel of the Defense Forces of Ukraine "Peremoha"video — Vlad Sakin · Military Unit, Sergeant
- AAA Soundtrack with a Ukrainian Soul: How to Integrate Cultural Code into Game Audio video — Dmitry Shalamov · National Academic Orchestra of Folk Instruments, Orchestra Artist
- Using Figma to create an interactive game enginevideo — Anton Drokin · Gameloft Kharkiv, UI/UX Designer
- From concept to masterpiece: what makes a quality game design?video — Volodymyr Horban · Red Viburnum Studio, Founder & CEO
- Without “resources” and “flows”: what practical approaches will keep the team motivated?video — Yan Fedun · Burny Games, Project Manager
- The power of business associations. Case study Diia.City United — Natalia Mykolska · Diia.City United, Executive Director
- From virtual battlefield to real mission: combat operations with unmanned aerial vehicles (UAVs)video — Oleg Soverteka · 130th Territorial Defense Battalion, Reconnaissance Platoon Commander
GAMES GATHERING 2024 KYIV
- Dumb ways to die as a game outsourcing studiovideo — Ihor Kalyuzhnyy · NeonGoose | Brain rocket, Chief Creative Officer | Art Director
- Skillset for work in AAAvideo — Anhelina Chernyak · Blizzard, Senior concept artist/outsource supervisor
- A story about translating history: localization from ancient Egyptian to Chinesevideo — Daniels Umanovskis · Mohawk Games, Designer, Programmer
- How to release on consoles and not go crazyvideo — Myroslav Stetsyuk · Upscale Studio, Chief Operating Officer
- Games of Warvideo — Yaraslau Kot · Playcus, Head of Business Development
- Ordering Chaos: How to Organize Your Work as a Concept Artistvideo — Yevhen Postebaylo · Plarium, Concept Artist, Art Director
- GameDev Development in the Central Asian Region: Issues and Challenges — Ilya Anufriev · Central Asia Game Show, Owner
- Moral Choices in Video Games: How to Create Gaming Experiences That Make Players Thinkvideo — Nazar Dyachuk · Fiery Leopards, Owner
- Crafting Immersive Game Worlds: Art & Level Design in Assassin’s Creedvideo — Iana Pencheva, Alexander Stefanov · Ubisoft, Lead Environment Artist, Senior Lead Level Designer
- Discussion panel "Playfulness and Social Responsibility"video — Discussion panel “Playfulness and Social Responsibility” · Speakers: Guglielmo De Gregori, Game Designer; Maria Wagner, Sustainable Games Alliance Co-Founder and Managing Director; Jiri Kupiainen, Sustainable Games Alliance, Chairperson & founder; Micaela Romanini, Play for Action, Founder and CEO
- Ukrainian work culture meets Swedish Lagom in Game Developmentvideo — Kateryna Kryshchenko · Nordic Games/ FutureGames, Producers' assistant/Environment Artist
- Cool art is not enoughvideo — Rostislav Zagornov · Framestore, Senior Concept Artist
- The Recipe for a Successful Mobile Game: Why Beginner Games Fail and How to Avoid Itvideo — Kyrylo Dyemkov · Cobra Games Studio, Co-Founder/Game Designer
- Legal talks on M&A and IPvideo — Stefan Basista · Partner, Legal talks on M&A and IP
- Details about Xbox Game Camp Ukrainevideo — Peter Zetterberg, Esteban Lora · Head of Xbox Game Camp; Director, XTS at Xbox Game Studios
- Solo Game Dev with Unity: optimizing your workflow, boosting creativity and getting the most out of what you havevideo — Guglielmo De Gregori · konditorei, Game Developer
- How to motivate artistsvideo — Oksana Zinkovska · Rubyplay, Art team lead
- Team management. Assessments, risks, motivationvideo — Serhiy Nemchinsky · Foxminded, CEO
- How graphics and animations affect the success of a gamevideo — Yaroslav Rubanov · Burny Games, Lead Animator-Integrator
- Dead ends of level design and how to get out of themvideo — Dmytro Tarabanov · Digital Extremes, Senior Level Designer
- Games as a medium for Impactvideo — Vivek Vidyasagaran · Pine & Lime Inc, Chief Technology Officer
- Grant support opportunities from the EU Creative Europe Programmevideo — Oleksandr Khodakivskyi · Creative Europe Desk Ukraine, Project Manager
- The specifics of fan Ukrainian localizations — Vitaliy Solodkyy · GameGlobe Localization, CEO
- Ukrainian gamedev 2024: Unbreakable - vacancies, salaries, career challengesvideo — Anna Vashchenko · Values Value, Recruitment Lead
- Achieving maximum immersion and fear through level design and level artvideo — Vitaliy Hladun · Red Viburnum Studio, Level-Designer
- Concept art. Finding and using referencesvideo — Danylo Kozachkov · Farom Studio, Concept Artist
- Puzzle games: how not to get lost in an ocean of clonesvideo — Yevhen Tur · Burny Games, Producer
- The art of self-branding: how to create a powerful personal brand in the game development industryvideo — Oleksandra Myronova · Bini Games, Senior Recruitment Specialist
- Propaganda in video gamesvideo — Denys Horokhovskyi · IA "Ukrainian News", Chief Editor
- Post Mortem: What went wrong in the game design of mechs and weapons for Mech Arena and how we fixed itvideo — Pavlo Hladkyi · Plarium, Game Designer
- Optimization of work with the help of AIvideo — Volodymyr Mankuta · Volmi - a Virtuos Studio, Art Director
- KINGDOM RUSH: A 14-YEAR JOURNEYvideo — Gerson Da Silva · Ironhide Games, Director of Game Design
- How we at Plarium created a digital agency to work with playersvideo — Andriy Kunda · Plarium, Digital Communications Senior Team Lead
- Unified Delivery System: Creating "Netflix" in the World of Slotsvideo — Arthur Sheikhaliev · Playtika, Senior Director of R&D
- Preparation of commercial proposals for internal and external clientsvideo — Dmytro Kravchenko · Volmi - a Virtuos Studio, Lead Game designer
- Creating realistic character clothing in Marvelous Designervideo — Anna Hryn · Concept Artist\Character Аrtist
- Logs, features, prod test: between players and developersvideo — Diana Smirnova · ex-Fishing Planet, Head of Customer Support Department
- How project management experience in gamedev helps grow the community and organize HearthStone tournaments for good causesvideo — Oleksiy Maksymenko · Stepico, Senior Project Manager
- How new tools save from creative burnout: experience with photo scanningvideo — Helen Ilnytska · Environment Concept Artist
- Layers of Game Experience: How the Whole Team Creates UXvideo — Oleksandr Shpak · Ubisoft, Sr. UX/UI Designer
- What to do with gaming addiction? The truth about a topic that is on everyone's mindvideo — Zaryana Nikolayeva · The Mill Adventure, Technical Compliance Manager
- How to create remarkable characters for a storyvideo — Anton Firsov · G-Space Studio, Lead Narrative Designer
- How to avoid missing anything when preparing your game for localizationvideo — Andriy Raboshchuk · UnlocTeam LTD, CEO
- Discussion panel "Business strategies in game development during a crisis"video — Discussion panel “Business strategies in game development during a crisis” · Moderator: Valeriy Minenko, Founder at Twigames Speakers: Kirill Mukhin, CEO and Co-Founder of Pushka Studios Olga Khomenko, COO and Co-Founder of PlayToMax Olexandr Blagodarenko, CEO of Bini Games and Founder of Uni-Bit Studio Inc. Mykhailo Kharkivskyi, CEO and Founder of Bear Games
- Creating Style: Practical Tips for Visual Design of 2D Gamesvideo — Anastasia Kuznetsova · Weasel Token, Co-founder/Lead Artist
- AI vs. native localization of Audio and Video content. Will AI kill the translation nichevideo — Julia Ventskovska · MK:translations, CEO/ Owner
- Why Extraction Shooter is a hidden casino, or about risky mechanics beyond gambling and loot boxesvideo — Myroslav Yuryev · NDA
- Aracne Words - challenges and fuck-ups on the road to 50kvideo — Oles Dibrivny · Fantasy Frontier Studios Co-Funder
- Game Marketing – Developer Checklistvideo — Ivan Titov · Palaye, Co-founder
- The situation on the labor market in Ukrainian game developmentvideo — Oleksandr Peremot · GameDev DOU, Senior Editor
- Automation of HR & Recruitment processes – a powerful tool for business and time optimization by 80%video — Kateryna Slabko · QS Games, HR Operations
- Rotational gameplay: how to do it?video — Olga Maksina · AB GAMES, Feature Game Designer
- Development of flexible data-driven UI modulesvideo — Vitaliy Zavoloka · Ubisoft Ukraine, Programmer
- How to grow as a 3D artist in a time of mass layoffs and AIvideo — Anna Beganska · Freelance/ Think Tank Training Centre/ CG Spectrum, 3D Character Artist / Mentor
- How to take care of the target audience in creating a project?video — Oleg Malamuzh · Avtoritet studio, Producer
- State of Online Framework в Unreal Enginevideo — Ostap Leonov · Kevuru Games, Lead Unreal Engine Developer
- Discussion panel "Recruiting issues in Gamedev" — Discussion panel “Recruiting issues in Gamedev” · Moderator: Yana Khnykina, Group of Companies (VR, HealthCare, Defence, Charity), HRD Speakers: Roman Bychkov, Ulysses Graphics, Lead Recruiter; Natalia Tkachenko, GS Games, HR, Recruitment Lead; Igor Tymoshenko Starni Games, CEO; Volodymyr Horban, Red Viburnum, Founder&CEO.
- Using AI in gamedev — Volodymyr Koval · Singularika, CEO
- Can a failed release be turned into a success? Evaluation of past releases and what it teaches us.video — Ihor Tymoshenko, Oleksandr Senin · Starni Games, CEO, COO
- Procrastina.ti..on..video — Oleksandra Dyka · 6ITBB (Six Impossible Things Before Breakfast Ltd), QA Engineer
- Humor in games. Why is it needed?video — Bohdan Dykiy · QS Games, Game Designer
- Why making in-house engine public is importantvideo — Denys Mehed · 4A Games, Lead Programmer
- The History of Indie gamesvideo — Mykyta Filonenko · Marginalact, Founder
- Metalcore, funk and trembita: how we created the soundtrack of Ukrainian Fight Drone Simulatorvideo — Vladyslav Plotnikov, Ruslana Kruchek · VP Production, Co-Founder, Music Composer & Sound Designer; Co-Founder, Brand Manager, Art Director
- AI-Assisted recommendations in gamedevelopment: lessons from a research projectvideo — Jakub Marszałkowski · Indie Games Poland, Board Member
- Marketing and promotion of your own indie gamevideo — Andriy Melnychenko · Area730 / Collaboration Games, Indie developer
- Video game and kind of-video game terminology - discussion of work results, future plans and a tour of the processvideo — Taras Sinyuk · UnlocTeam, Co-owner
- How to love boring design. Architecture for cinemavideo — Yuriy Ostapchuk · Parallax studio and freelance, Concept Artist
GAMES GATHERING 2024 LVIV
- Overcoming network latency in real-time multiplayervideo — Chris Hong · CosmoUniverse, CEO & Chief Developer
- Difficulty and Balance in Video Gamesvideo — Dmytro Galitsyn · Kevuru Games, Senior Level Designer
- AI in game development business management and game development — Hanna Radchenko · Apercon, CEO
- Middle artist at home or the essence of commercial experiencevideo — Yan Shamarin · Pingle game studio, Lead 3D artist
- Mobile games in retail. ARENA casevideo — Eduard Akhramovych · Art Nation Loyalty, СЕО/Founder
- Surviving 17 years, 15 games, 8 cancelled partners, and 5 pivotsvideo — Aki Kanerva · Virtual Air Guitar Company, Founder
- From Idea to Game: step-by-step immersion in the world of game developmentvideo — Bogdan Samoilenko · United Alpacas Games, CEO / Co-Founder
- PR: taking products to international markets after 24.02.2022video — Julia Yukhim · PR Manager
- Own experience developing an indie 2-D platformer on UE5video — Mykola Konzerovskyi · 1stone Games, Developer
- Confident Game Development: How to integrate player insight throughout development, and focus on what really mattersvideo — Steve Bromley · gamesuserresearch.com, Founder
- Beyond Steam: Mastering Visibility and Sales in Today’s Diverse Gaming Marketplacevideo — Bjoern Hornemann · Vaultn.com, CMO
- The Story Of Mighty WHYvideo — Ranko Trifković · Game/Narrative Consultant, The Story Of Mighty WHY
- Ctrl Shift Game: From IT to AAA Game Productionvideo — Abby LeMaster · Riot Games, Lead Gameplay Producer
- From Impressions to Conversions: How Micro-Influencers Drive Engagement and Sales for Gamesvideo — Dima Okhrimchuk · Drope.me, Founder and CEO
- Data Analyst in Gamedev: How to Join the Industry Through Mathvideo — Roman Povzyk · Bini Games, Product Analyst
- From Whispers to Roars: Orchestrating the Audio Experience in Gaming — Ivan Linn · Wavv, Founder and CEO
- Is it possible to build a startup within a large company?video — Artur Sheykhaliev · Playtika, R&D Director
- Creative for work and everyday lifevideo — Oleksandra Dyka · Timecode, 2D Artist\QA
- Developing a Mixed Reality Game for Oculus Quest: A Quick Guidevideo — Andriy Ivakha · Twigames, Unity Developer
- Why innovation does not like deadlines. Four launches for 160 million installs during the crisisvideo — Volodymyr Kravchyshyn · FLEXUS, Producer
- Pragmatic marketing for Indie studiosvideo — Alex Plk · Vireye, СMO
- Indie Pitchingvideo — Indie Pitching
- Level art on fire: how I created the location in Cyberpunk 2077 Phantom Libertyvideo — Anya Bulavina · CD Projekt RED, Senior Environment Artist
- CDN is a technology that takes games to a new levelvideo — Olga Molodid · Advanced Hosting, Product Manager
- The game is not a game, but a training ground. Geissen - a new ecosystem where everyone wants to go! — Taras Terletskyi · Gaiseen Biz Dev
- "When size matters!" or "How much A does it take to be happy?"video — Vladyslav Lykhatskyi · Hologryph, QA Lead
- A productive pipeline of Junior artist + AIvideo — Maxim Hnatyk · TwinWin Games, Art Director
- Road to the Finish: How 'The Wild Case' Overcame Time Barriersvideo — Dmytro Cheglakov · Specialbit, Co-Founder
- Time-tested rules for team leads, from QA and gamedev to NASA programsvideo — Oleksii Rohalskyi · Pushka Studios, Team Lead QA
- Search for work for a 2D artist in the international market. Features of culture and mistakes that are better to preventvideo — Lesia Lukianenko · GameDuell, Illustrator
- The influence and value of marketing in the game industry (B2B). The power of marketing in the game industryvideo — Nazar Bey · Stepico Games, Chief Marketing Officer
- Gen AI impact on gaming industry: economic aspect and market mapvideo — Svitlana Zozulya · Onseo, Art director
- Co-op horror as a genre, or why LETHAL COMPANY is still alive and wellvideo — Myroslav Yuriev · FEAR OF FAITH, Founder
- Creating clothes, as an example of a test task in Ulysses Graphicsvideo — Ilya Kalmykov · Ulysses Graphics, 3D Character artist
- Soft Skills: Art or Science? Choices That Mattervideo — Anna Klymovych · GSC Game World, HR Manager
- Figma X GameDev: Redefining Design in the Digital Era — Anastasia Karnaukhova · Reveal Game Studios, Game Designer
- How and why to cover the project with testsvideo — Oles Dibrivny · Keiki, Genesis,Unity developer
- Accessibility in video games: myths and realityvideo — Halyna Mytnyk · Ubisoft, Game Designer
- How we create a new shooter: tech&team challenges — Oleksandr Sivak · Plarium, Unity Development Team Lead
- Creating AI enemies in gamesvideo — Leonid Stepanov · Remedy Entertainment, Senior Gameplay Designer
- Behind the scenes of localization, or How Cyberpunk spoke Ukrainianvideo — Maria Strilchuk · CD PROJEKT RED, Localization PM & Engineer
- How managers of the gaming industry of Ukraine adapt to market turbulence: salaries, layoffs and advicesvideo — Anna Vashchenko · Values Value, Recruitment Lead
- Watch Dogs Legion: Robotvideo — Ostap Dovbush · Ubisoft Kyiv, Senior Game Designer
- Casting Actors — Mike Bodie · Voice Actor / Director
- Tactility and animations: how it works with the example of Colorwood Sortvideo — Yaroslav Rubanov · Burny Games, Lead Animator/Integrator
- Postmortem of two paper prototypesvideo — Andriy Lozynskyi · Gameloft, Lead Game Designer
- Gamedev career. Navigating the labyrinths of company searchvideo — Kateryna Slabko · QS Games, HR Operations
- Audio concept is an underestimated part of game design documentationvideo — Ruslana Kruchek · VP Production, Co-Founder & Brand Resonance Gal
- Discussion panel "Ukrainian gamedev of the future. How do we want to see it?"video — Discussion panel “Ukrainian gamedev of the future. How do we want to see it?” · Moderator: Valery Minenko, Twigames, CEO Maksym Khrapai, Hologryph, Head of Studio Oleksandr Zalevsky, Smokoko, Founder Dmytro Cheglakov, Specialbit, co-Founder OLDboi
- Why do cinematic animators not burn out? Experience and challenges of the Plarium animation teamvideo — Oleg Rogoza · Plarium, Character Animation Team Lead (Video Production)