Achieving maximum immersion and fear through level design and level art
Vitaliy Hladun
Red Viburnum Studio, Level-Designer
- When:
- 7.12.2024, 11:00–12:00
- Hall:
- Fire Hall (Game Design Track)
As designers, we have a unique opportunity to create diverse worlds. Today we’ll talk about how to turn this into a real emotional rollercoaster. We’ll learn how to use color, light, sound, and space to create real action and give the player goosebumps.