Game Analyst and AI agents: how to improve co-creation?
Roman Povzyk
Burny Games, Product Analyst
- When:
- 27.11.2025, 12:00–13:00
- Hall:
- Earth Hall
The interaction between game analysts and artificial intelligence is gradually shifting from simple chatbots to working with AI agents. Familiar tools are regularly gaining new features that help specialists become more productive and more valuable to their teams. After all, today every analyst can essentially create their own R&D department of assistants.
In his lecture, Roman Povzyk (Product Analyst at Burny Games) will talk about approaches to experimentation and building collaboration with different agents — from searching for research ideas and writing code to generating regular reports and forming hypotheses. He will also cover how to interact with the creators of these agents and how your feedback can help them build even better tools.