Unreal Engine 5: key technologies in game development of the future
Roman Chmykh
Red Viburnum Studio, Lead Gameplay Developer
- When:
- 6.04.2025, 12:00–13:00
- Hall:
- Earth Hall (Production Track)
In this lecture, we will explore key technologies in Unreal Engine 5 that open up new possibilities for game development. We will discuss Nanite for infinite detail, Lumen for realistic lighting, Chaos Physics for advanced physics, MetaHuman for character creation, Gameplay Ability System for complex mechanics, and AI. The lecture will be useful for both beginners and experienced developers.