Idea generation, prototyping and iteration. Reflection on the book "Writing for games"
Daren Dmitriev
Pushka Studios, Game Designer
- When:
- 6.04.2025, 12:00–13:00
- Hall:
- Fire Hall (Game Design Track)
I share my experience and methods for developing ideas for future projects. How to overcome the fear of a blank sheet of paper, work on ideas even without inspiration and find the best solutions. How to look for new things in other media and why video games are the same kind of creativity as all others. All this is based on my experience working with architects, tabletop role-playing games and the book "Writing for Games" by Anna Nicklin.