Game development from a sound designer's perspective
Taras Terletsky
Sample Rate Audio Production, CEO/Owner
- When:
- 6.04.2025, 11:00–12:00
- Hall:
- Water Hall (Mix Track)
Description of the necessary knowledge for game designers and producers, for a better understanding and communication with creators of sound and music in games. A detailed analysis of the most necessary terms, formats and methods of cooperation from the point of view of practical knowledge that I have acquired since 2013. The materials from this lecture will help save time and money for game creators and nerves for sound engineers)