Using Figma to create an interactive game engine
Anton Drokin
Gameloft Kharkiv, UI/UX Designer
- When:
- 6.04.2025, 16:00–17:00
- Hall:
- Earth Hall (Production Track)
In this lecture, we will look at Figma from an unusual perspective - as a tool for creating a game engine. Using variables and existing functionality, we will push Figma's capabilities to the limit, transforming it into a platform for interactive games. Participants will be able to run the game on their own smartphones and take part in a practical workshop on "programming" in Figma. We will also look at different ways of implementing game mechanics and the limits of this approach.