Don't Press "SKIP", or seven popular mistakes in UX texts
Polina Kuznetsova
Burny Games, UX Writer
- When:
- 6.04.2025, 15:00–16:00
- Hall:
- Fire Hall (Game Design Track)
When to write texts in the interface? How to avoid technical terms that confuse players? Should text be shortened for the sake of good design? We will discuss these and other questions in the lecture.