Creating AI enemies in games
Leonid Stepanov
Remedy Entertainment, Senior Gameplay Designer
- When:
- 3.03.2024, 13:00–14:00
- Hall:
- Water Hall (Game Design Track)
A lecture about the creation of AI enemies in games, which helps to better understand the processes behind the design and implementation of non-game characters.
The main stages of development, tasks of an AI designer and interaction with other team members are explained.
Briefly talks about the main tools that a specialist should master in order to be able to create realistic and exciting opponents.