How we create a new shooter: tech&team challenges
Oleksandr Sivak
Plarium, Unity Development Team Lead
- When:
- 3.03.2024, 12:00–13:00
- Hall:
- Fire Hall (Production Track)
I will talk about the development of an unannounced third-person multiplayer shooter in a realistic setting - from the idea to the stage when the processes have already started and are actively moving.
• New shooter - first look at everything non-NDA.
• Key development stages: engine, frameworks and project architecture.
• Business processes: creation from scratch and optimization.
• Team spirit: formation of core team, development and improvement of efficiency of colleagues.