GameDev in the world of esports: designing a game that engages both players and viewers, the Rainbow Six: Siege example
Oleksandr Samoylenko
Maincast (Ubisoft Media Production Team «OBLOGA»), Lead Caster/Analyst
- When:
- 27.11.2025, 16:00–17:00
- Hall:
- Earth Hall
This talk explores how developers can create games that thrive in the esports arena.
Using Rainbow Six: Siege as a case study, we’ll look at how thoughtful game design, balance, spectator interfaces, and commentator tools enhance both the watchability and long-term success of a competitive title.