Dumb ways to die as a game outsourcing studio
Ihor Kalyuzhnyy
NeonGoose | Brain rocket, Chief Creative Officer | Art Director
- When:
- 5.12.2024, 11:00–12:00
- Hall:
- Water Hall (Business Track)
Everyone speaks about the crisis in GameDev, everyone knows about the challenges of new businesses, but nevertheless passionate game lovers launch thousands of companies every year, companies that creating art, interfaces, mechanics, and even whole games. Launching a new company in 2024/2025 is an amusement park with more surprises than bolts and mounts on roller coaster but you're not the only visitors to this park. The goal of this speech is to help prevent first initial crises for new studios