GAMES GATHERING 2024 KYIV

Development of flexible data-driven UI modules

Vitaliy Zavoloka

Vitaliy Zavoloka

Ubisoft Ukraine, Programmer

When:
8.12.2024, 12:00–13:00
Hall:
Water Hall (Production Track)

I will share my experience designing and developing UI features for Skull & Bones, and possible pitfalls that you may encounter on large projects.
Let's consider several approaches to making your UI modules more flexible and data-driven so that they do not crumble from the slightest gust of wind during design changes.
Also, we will practice analyzing and summarizing technical requirements using the example of previous games in the Assassins Creed series such as Valhalla and Mirage.

Talk recording: Development of flexible data-driven UI modules