State of Online Framework в Unreal Engine
Kevuru Games, Lead Unreal Engine Developer
- When:
- 8.12.2024, 13:00–14:00
- Hall:
- Water Hall (Production Track)
In this talk I will explain how the tools for online and social features are implemented: achievements, matchmaking sessions, invites and so on.
We will look at the difference between Online Subsystem and Online Services, which one is the better choice for the future, and what to choose if you need to integrate your own custom backend.