GAMES GATHERING 2025 LVIV

Accessibility in Gaming: Why It Improves the Experience for Everyone

Oleksandr Shpak

Ubisoft, Sr. UX/UI Designer

When:
3.04.2025, 13:00–14:00
Hall:
Fire Hall (Game Design Track)

The talk will cover the types and spectrum of violations, existing design solutions, successful and not so successful.
We will also look at why accessible design not only removes interaction barriers, but also improves the UX experience for the entire audience.

Talk recording: Accessibility in Gaming: Why It Improves the Experience for Everyone