How to create large seasonal events in games. Mech Arena case study
Olga Gladyk
Plarium, LiveOps Specialist
- When:
- 6.04.2025, 13:00–14:00
- Hall:
- Earth Hall (Production Track)
How to evolve from short-term thematic in-game events to large-scale 3-month seasons? How to plan seasons and their components from the general timeframe to the smallest events and offers? What path does each event take from the first idea of the setting to the final launch on pro. And how to analyze the results so that the next season becomes even more exciting for players? In the report, I will tell you how we do all this for the PvP shooter Mech Arena with an audience of 50+ million players.