Solo Game Dev with Unity: optimizing your workflow, boosting creativity and getting the most out of what you have
Guglielmo De Gregori
konditorei, Game Developer
- When:
- 5.12.2024, 16:00–17:00
- Hall:
- Fire Hall (Game Design Track)
During the speech, I will share what I've learned after starting solo game development in 2020. In particular, I will review the following concepts:
- Scoping a game correctly for a solo endeavour
- Optimal Unity Workflows for solo game dev
- Dev ""cheats"" you can actually get away with while making games
- Budget conscious asset creation with Aseprite and Blender
- Mindful recycling of your own assets
- Tracker Tools for solo devs
- Sustainable Social Media Practices
- Commissioning Effectively
During the speech, I will bring real-life examples, sharing either what went wrong in this process and what otherwise went smoothly.