Overcoming network latency in real-time multiplayer
Chris Hong
CosmoUniverse, CEO & Chief Developer
- When:
- 29.02.2024, 11:00–12:00
- Hall:
- Earth Hall
The prevalence of real-time multiplayer functionality has emerged as a defining feature in contemporary video games. It stands as a robust cornerstone for a game's financial success, brand recognition, and overall company expansion. However, when a studio lacks direct experience in developing and managing real-time multiplayer games, it can face a myriad of challenges throughout the development and service phases.
One particularly formidable challenge is the latency in network communication, a technical obstacle stemming from the limitations of physical electrical transmission speeds. Yet, in the realm of real-time multiplayer games, surmounting this obstacle is imperative for optimizing user fairness and enhancing the overall gaming experience.
In this forthcoming presentation, Chris Hong, 30 years deeply experienced in real-time multiplayer game development, boasting nearly three decades of expertise and having contributed to the creation of over 12 real-time multiplayer games, endeavours to shed light on specific instances of encountered latency issues and the strategic solutions employed to overcome them.