GAMES GATHERING 2025 LVIV

Delivering content heavy features for S.T.A.L.K.E.R.2: Artifacts

Yehor Ostapenko

GSC Game World, Game Designer

When:
3.04.2025, 17:00–17:30
Hall:
Fire Hall (Game Design Track)

The focus of this lecture is a very iconic feature of the STALKER universe - the artifacts. As a contributor and delivery owner of this feature I will explain its background, talk about the production pipeline, team management, and challenges that had to be addressed in the process of its delivery.

Talk recording: Delivering content heavy features for S.T.A.L.K.E.R.2: Artifacts