Delivering content heavy features for S.T.A.L.K.E.R.2: Artifacts
GSC Game World, Game Designer
- When:
- 3.04.2025, 17:00–17:30
- Hall:
- Fire Hall (Game Design Track)
The focus of this lecture is a very iconic feature of the STALKER universe - the artifacts. As a contributor and delivery owner of this feature I will explain its background, talk about the production pipeline, team management, and challenges that had to be addressed in the process of its delivery.