Yaraslau Kot
Tools and practices of Narrative Designer, Founder
Game designer and narrative designer since 1996. Is PhD, LLM, MPsych. Works now as Head of Business Development at Playcus, a Canadian game publisher and at Tallinn University, cofounder/partner of ComBat.Vision, EduHaven and BelGameDev. Former Regional Coordinator for Eastern Europe and Asia for IGDA. Coorganizer of Central and Eastern Europe Games Award, Game Industry Conference, Games Gathering Conference, Central Asia Game Show. He worked on many games (It Lurks Below, RhyDin, Lands of Evermore, Vampires the Masquerade: St. Louis by Night online, Chernobylite 2, Proze, Replaced, Happy Home, Magic Mineral, etc.), books (among last ones: Central and Eastern European Histories and Heritages in Video Games; The Routledge Handbook of Role-Playing Game Studies; EHGS Special Issue “Games of War”), articles, lectures and speeches on games all over the world. Worked with such companies as AOL, White Wolf, Wargaming, China Telecom Global, SoftServe, Belka Games, The Graybeard games, The Sad Cat Studios, The Farm 51, Roboto, Koen Games, etc.