Crafting Immersive Game Worlds: Art & Level Design in Assassin’s Creed
Iana Pencheva, Alexander Stefanov
Ubisoft, Lead Environment Artist, Senior Lead Level Designer
- When:
- 5.12.2024, 13:00–14:00
- Hall:
- Air Hall (Art Track)
In “Crafting Immersive Game Worlds: Art & Level Design in Assassin’s Creed”, Iana and Alexander will explore the intricate process of creating immersive game worlds in the universe of Assassin's Creed. Through the lens of both Art and Level Design, they’ll reveal how collaborative creativity shapes the iconic landscapes, historically grounded settings, and captivating gameplay experiences. Discover the behind-the-scenes challenges and insights that bring Assassin's Creed's rich, expansive worlds to life.