GAMES GATHERING 2025 KYIV

Why are we afraid of horrors but continue to play them?

Anton Tkachenko

Anton Tkachenko

Narrative designer

When:
29.11.2025, 12:00–13:00
Hall:
Fire Hall

The goal is to show what narrative devices in horror games (from indie to AAA) encourage the player to be involved in the gameplay and how to ensure that the player does not abandon the game and reaches the finale.

Talk recording: Why are we afraid of horrors but continue to play them?