Developing a solution for vegetation animation in S.T.A.L.K.E.R.2
Maxim Maltsev
GSC Game World, Tech Artist
- When:
- 3.04.2025, 11:00–12:00
- Hall:
- Water Hall (Art/Business Track)
In order to make the world of flora in Stalker 2 come alive, we had to go a long way. We solved a large number of technical, organizational and creative tasks. I will focus specifically on the part of the work that concerns the animation of vegetation and on scaling our solutions and workflows. As well as controlling such a large number of assets to ensure a sufficient level of creative freedom and rapid iterativeness.