How Sound Helps You Stop Surviving and Start Living in the Zone of S.T.A.L.K.E.R. 2
GSC GameWorld, Sound Designer
- When:
- 30.11.2025, 12:00–13:00
- Hall:
- Fire Hall
The Sound of Fear: Creating the “Language” of Mutants in the Zone
Introduction – Why mutants are more frightening to hear than to see.
Libraries + Synthesis – Combining real animals, humans, and DSP.
Behavioral Sound Design – Warning calls, attacks, aggression.
Psychoacoustics – The familiar made distorted.
Examples from the Game
Conclusions – Sound as the key to immersion.