How Not to Redo Everything: Setting Up Art Production in Mech Arena
Kateryna Karmazina
Plarium, Art Manager
- When:
- 30.11.2025, 12:00–13:00
- Hall:
- Air Hall
How to set up game content production in a way that saves the team time and minimizes the number of iterations? In my talk, I will tell you about the secrets of optimizing workflows that helped the Mech Arena team improve the quality of content, ensure transparency of interaction, and avoid rework.
We will consider what typical problems arise in art production of mobile games and how to prevent them. Also, what to pay attention to when establishing cooperation between teams, and why it is necessary to integrate technical specialists in the early stages of production.