Tactility and animations: how it works with the example of Colorwood Sort
Yaroslav Rubanov
Burny Games, Lead Animator/Integrator
- When:
- 3.03.2024, 16:00–16:30
- Hall:
- Fire Hall (Production Track)
What makes the player come back to the game, spend hours on the phone and go through level after level? Of course, game mechanics, clear navigation, balance of difficulty. And also - nice design, animations, colors and even textures of objects.
Using the Colorwood puzzle game as an example, Yaroslav Rubanov, Lead Animator/Integrator at Burny Games, will share a practical case of working with design and its animations. I worked in game development as a 3D artist, then studied Unity, UE4 and Source engines, which led me to Technical Artist. In parallel with this, I always engaged in animation both on projects and in my free time, that's how 4 years ago I got educated and became an animator.