Creating clothes, as an example of a test task in Ulysses Graphics
Ilya Kalmykov
Ulysses Graphics, 3D Character artist
- When:
- 2.03.2024, 17:30–18:00
- Hall:
- Fire Hall (Art Track)
At the Lecture, we will consider the creation of clothes according to the standard pipeline for modern game development. Such an outfit is created on the example of a real test task, which will give the listener a better understanding of the criteria by which companies evaluate the work of contestants. In addition, Ilya will share some life hacks from his own practice, which will allow optimizing the workflow of each stage of creation.