Inclusive and Optimized VFX in Unreal Engine: Real Production Solutions from South of Midnigh
Petro Kosarekov
Compulsion Games, Senior VFX Artist
- When:
- 27.11.2025, 13:00–14:00
- Hall:
- Air Hall
How to create modern VFX that look unique, run smoothly on consoles, and remain accessible to all players?
Using real production examples from South of Midnight (Xbox Game Studios), I’ll demonstrate how to combine artistic style, 60fps optimization, and inclusivity (color-blind accessibility) within a VFX pipeline.
You will learn:
- The development journey of visual effects in South of Midnight, focusing on the research and technical decisions that helped define the game’s distinctive visual style.
- How to implement a dynamic color profile system for VFX to ensure visual readability for players with different types of color blindness—without compromising style or performance.
- Practical techniques for optimizing Niagara VFX and materials to maintain stable performance across Xbox Series X/S and PC.