Why the DSNS × S.T.A.L.K.E.R. 2 Case Became a Communication Breakthrough and What Developers Can Learn from It
Serhiy Artemenko
Rockets. Growth R&D, Creative Director
- When:
- 29.11.2025, 15:00–16:00
- Hall:
- Water Hall
The DSNS × S.T.A.L.K.E.R. case showed that a game can become a powerful communication tool far beyond the industry. We will analyze how exactly this idea worked, why it resonated with fans, and what developers can take from it: how to work with the game universe when creating a campaign, how to come up with collaborations that genuinely increase interest in the product, and how such projects can attract attention to your game and expand its audience.