Designing Immortal Games
Mykhailo Kotys
Maya Gameworks, CEO
- When:
- 27.11.2025, 15:00–16:00
- Hall:
- Earth Hall
I will explain the core components that make up a game (mechanics and kinesthetics) and provide examples of the best implementations of each component in immortal games of the past, such as Half-Life 2, StarCraft 1 & 2, Diablo II, Fallout, and others.
We will compare these classic examples with how the same components appear in modern games. Among other topics, I will cover:
How to design a compelling game start
The purpose of inventory systems and examples of the best implementations
How excessive detail can hinder visual perception
Best practices for delivering quests to players