Post Mortem: What went wrong in the game design of mechs and weapons for Mech Arena and how we fixed it
Pavlo Hladkyi
Plarium, Game Designer
- When:
- 7.12.2024, 12:00–13:00
- Hall:
- Fire Hall (Game Design Track)
In the lecture, I will talk about the mistakes we made in game design and workflows when developing mechs and weapons for the PvP shooter Mech Arena. I will tell you which hypotheses and theories did not work.
And I will also share solutions that not only helped to correct the situation, but also had a positive impact on the project.