Talk recordings
all 95 →
Storytelling Pillars of Horizon Zero Dawn
Benjamin McCaw
Charm of the Unexpected: Non-linear Gameplay in the Arma Series
Ivan Buchta
Playing A Story - Collaborative Narrative
John Epler
The Character of Play
Matthew Turner
Narrative Structures For Better Game Design
Ranko Trifkovic
Game design of PvE events in World of Tanks
Yaroslav Tsyvilko
WHAT IS IT?
Games Gathering 2020 was a four-day game development conference held online on 3–6 December 2020. The programme ran across four virtual halls — Air Hall, Earth Hall, Fire Hall and Water Hall — covering tracks in game design, production, art, programming, business, indie development, AR/VR and QA.
The archive holds 95 talks, 92 of them with video recordings. Highlights include Benjamin McCaw on “Storytelling Pillars of Horizon Zero Dawn”, Ivan Buchta on “Charm of the Unexpected: Non-linear Gameplay in the Arma Series”, Giuseppe Crugliano on “Making the Remake of the Cult Classic XIII – Playmagic Studios”, and Yaroslav Tsyvilko on “Game design of PvE events in World of Tanks”.
Benjamin McCaw
Ivan Buchta
Jama Jurabaev
John Epler
Josh Sawyer
Mykyta Filonenko
Oleh Malamuzh