GAMES GATHERING 2020

First Experience of Publishing a Game on PS4 / Xbox One

Talk recording: First Experience of Publishing a Game on PS4 / Xbox One

Dmytro Fokin

Hall:
Water Hall (Business Track)

What the talk is about

Dmytro Fokin shares RX Technologies' first experience publishing its drift racing game on PS4 and Xbox One. The port took about 22 months and five people, far more than planned, and the console versions paid for themselves within the first months. He compares the platforms: on Sony, regional releases came in waves, and age ratings and the admin panel were hard to handle. On Microsoft, a single worldwide release was simpler, and pre-orders combined with outreach to bloggers and press produced a strong marketing spike. He also covers certification, steering wheel support, multiplayer and limited analytics. Useful for teams planning a console launch.