GAMES GATHERING 2020

UI/UX Creation Methodology: Experience and Practice

Talk recording: UI/UX Creation Methodology: Experience and Practice

Slava Leonov

Hall:
Fire Hall (Art Track)

What the talk is about

Slava Leonov explains how to set up a UI/UX mockup process so a team can work faster without losing quality. He argues that without a process there is chaos and extra cognitive load: people think about the next step instead of the task itself. He walks through the path from wireframe through the UX layout, screen map, prototype and sketch to the final art, and advises which stages to skip depending on task complexity, from a reskin of one screen to a large feature or a new game. He also covers how roles are split between game designer, UI/UX designer and artist, how to parallelize work, and why a game designer drawing the wireframe helps avoid pointless revision loops. In the Q&A he touches on prototyping tools, 3D interfaces and who makes the final decision. Useful for designers, game designers and team leads.