VFX / Tech Art round table
Valentin Minitskiy, Taras Tereshchenko, Dmitry Baidachnyi, Bohdan Oliinyk
Playground Games; Vostok Games; Ubisoft; Wargaming
- Hall:
- Fire Hall (Art Track)
What the talk is about
A round table of VFX and tech-art artists from Playground Games, Vostok Games, Ubisoft and Wargaming. Participants share what changed over the year: mesh atlases instead of texture atlases for particle effects, procedural world generation in Houdini, volumetric 3D textures, vertex animation, and the impact of the Unreal Engine 5 demo. They discuss Control, praising its art direction and the asset preparation behind its destruction. They compare Blender and Houdini: Blender suits small studios, but large pipelines rely on Houdini and its support. They also cover Bifrost, the prospects of RTX, skills for entering tech art (engines, shaders, scripting, optimization) and the blurry line between a VFX artist and a render programmer. Useful for VFX and tech artists and for newcomers to the field.