Career of a digital artist in AAA projects
Yevhenii Duranin
- Hall:
- Fire Hall (Art Track)
What the talk is about
Yevhenii Duranin talks about a digital artist's career in AAA projects, drawing on the Kyiv studio of Ubisoft. He explains why large studios use feature-oriented internal outsourcing and why UI artists are often the first artists in such a team. He covers requirements for UI, concept and 3D artists: technical background, color and typography skills, English, versatility, reading concepts correctly and adapting to the pipeline and engine. He then discusses relocation: internal company programs, the value of prior AAA experience, and the risk of being rated at a lower seniority because of language and reserved communication. He closes with advice on resumes, portfolios and interviews. Useful for artists aiming to join AAA studios or move abroad.