Cloud services for gaming
Leszek Krupiński
CD Projekt RED, Lead Software Engineer, Online Services Department
- When:
- 21.10.2022, 15:00–16:00
- Hall:
- Water Hall
Gamedev needs are becoming more visible to the cloud operators as more and more games are having online components. Because of that, the offer of services catered to the gamedev needs is ever growing. Nowadays, we can use dedicated APIs, Liveops-as-a-service, special scaling and deployment strategies, and many other features. In my talk I will present what the biggest cloud operators have prepared for game developers with regard to the game server hosting and other game-related services in the cloud. The presentation contains the results of the Seamless Multiplayer project co-financed by the European Regional Development Fund within Sectoral Programme GAMEINN, Operational Programme Smart Growth 2014-2020, provided by The National Centre for Research and Development.