System Game Design Based on the Example of Clans in RAID: Shadow Legends
Daria Riaboshapka
Plarium, Game Design Team Lead
- When:
- 6.08.2023, 15:00–15:30
- Hall:
- Water Hall (game Design Track)
Using the implementation of the clan system in RAID: Shadow Legends as an example, we will examine:
– a systematic approach to working on features — the path from idea to implementation;
– the main advantages of system game design;
– fails during feature implementation and ways to resolve them;
– how our approach to working on features has changed.