Texturing in Substance Painter Using the "What?", "How?", "Where?", "When?" Principle
Dmytro Mykhailyk
Ubisoft, Lead 3D Artist
- When:
- 6.08.2023, 15:00–16:00
- Hall:
- Fire Hall (art Track)
In this talk, I will present the texturing principle I use myself in Substance Painter: "What?", "How?", "Where?", "When?". We will talk about creating materials, the interaction between them, and applying narrative to a 3D model.