How to Be a Co-Development Team in AAA
Olena Berezan
Ubisoft, Production coordinator
- When:
- 5.08.2023, 13:00–13:30
- Hall:
- Air Hall (production Track)
Ubisoft is known for having a large number of studios and teams working on a single project. So how do we organize our collaboration as a co-development team? How is communication structured, and how is work distributed between studios? What do we do to make it easier to find the right person in production? How are decisions made?