Unreal Ranges: A C++ Ranges Library for Unreal
Volodymyr Semeniakin
Fractured Byte, Senior Unreal C++ Developer
- When:
- 5.08.2023, 16:00–17:00
- Hall:
- Air Hall (production Track)
C++ Ranges is one of the "Big Four" features introduced in C++20. This talk will cover usage examples and some implementation details of Unreal Ranges, a small library I created while working at Fractured Byte. The library implements ranges for C++14 and, when used together with Unreal Engine, supports Unreal-specific API.