Olga Maksina
AB GAMES, Feature Game Designer
Olga Maksina is a Feature Game Designer at AB Games. She has worked in casual game development since 2010 and has held a range of game designer roles. As a product owner, she released more than 12 game applications. On the Hidden City project, she went from the startup stage to the establishment of AB Games as a company, working as a game designer, feature owner and lead game designer. She has experience implementing production processes for content, features and events. At Games Gathering 2024 she gave the talk "Rotational gameplay: how to do it?".