Why is game design a recipe for borscht?
Alisa Hurska
What the talk is about
Alisa Hurska compares making a game to cooking borscht: the game is the dish and the game design document is the recipe. She advises starting with a small prototype and defining the core gameplay first, then layering on meta-gameplay, monetization, multiplayer, collectibles and UI. Examples of well-known games are the easiest way to explain an idea to a team. She shares a table for weighing features: criticality, impact on the project, available workarounds and effort. She describes a team that built a world and heroes first and left gameplay for later, as a pattern to avoid. She also recommends hackathons and playing games, and ends with Q&A on documentation, balance and monetization. Useful for beginner game designers and small teams.