Talks — Games Gathering 2015 Kyiv
23 talks by day of the programme, 23 of them with a video recording.
- Launching mobile games – The right way Zvi Rabinovich
- "Explain Silently" – the Main Combo Skill of a Game Developer Oleksandr Protasyenya
- What to do before developing a game Alexander Shtachenko
- Epic Games Unreal Engine 4: Easy Start Oleksiy Savchenko
- 50 Shades of Agile Development Alina Brazdeikene
- Why is game design a recipe for borscht? Alisa Hurska
- Specifics of Mobile App Releases Alyona Ponomarenko
- On the way to good game design Andrii Dotsenko
- Procedural graphics in Unity3d Andrii Shpak
- Order in Chaos Development Anton Yefimov
- Horizontal management model in a game dev studio Artem Myronovskyi
- Level Art with One Hand Tied Behind Your Back Denys Rutkovskyi
- How to Create a Mobile Game: The Essentials in Brief Dmytro Kerpov
- Making your game popular with Google services Yevhenii Halkin
- War Thunder Trailer "Victory is Ours" - from idea to release Yehor Borshchevskyi
- Basic Survival Course in Virtual Reality Yehor Shevchenko
- Solving problems with user testing Iryna Osoka
- Pitfalls of developing 2D games on the Unity engine Mykola Komarov
- Notes of a Game QA Engineer Petro Diukov
- Concept art of fantasy characters Sviatoslav Kholod
- Secrets of Successful Marketing for PC Games on Steam Serhii Hyliuk
- Themed events as a way to increase revenue in F2P Stanislav Stefaniak
- Fishing Planet: the path from a social game to a niche F2P simulator Yurii Darytskyi