GAMES GATHERING 2015 KYIV

Level Art with One Hand Tied Behind Your Back

Talk recording: Level Art with One Hand Tied Behind Your Back

Denys Rutkovskyi

What the talk is about

Denys Rutkovskyi talks about level art: what makes it special in modern console games and how to build levels efficiently. He compares two approaches, assembling from a ready set of objects (kitbashing) and fully unique geometry: the first is faster, more flexible and outsource-friendly but limiting and wasteful in polygons; the second is more realistic but expensive. He also covers composition and silhouette, balancing detail, combining materials, PBR, photoscanning (best for organic things like rocks) and lighting for mood. He advises against polishing single models instead of thinking about the finished level, and stresses independence, calm reaction to feedback and simplifying tasks to stay motivated. The Q&A touches on outsourcing, white box, version control, collisions and rework. Useful for junior and mid-level level artists.