50 Shades of Agile Development
Alina Brazdeikene
What the talk is about
Alina Brazdeikene shares her hands-on experience as a producer who spent several years introducing Scrum into game teams, and explains why "ideal" Scrum is hard to reach. She covers typical problems: teams not seeing the value of meetings, clients constantly adding tasks, and Scrum offering no negotiation tools, so producers should read books on negotiation. She advises starting with early prototypes on simple shapes so artists and programmers work in parallel, using short sprints (she prefers one week), planning with a focus factor in mind, and never using Scrum as a punishment. She also discusses shared team responsibility instead of one lead carrying everything, retrospectives, idle time, and Trello as a tracking tool. Useful for producers, project managers and teams moving to Agile.