On the way to good game design
Andrii Dotsenko
What the talk is about
Andrii Dotsenko explains how to reach good game design by focusing on teamwork rather than design theory. Drawing on books about creative companies and innovation, he splits the process into design, communication and implementation. His core idea is that the product only exists once a player gets an experience, so execution matters more than the idea. At the design stage he advises investing time in a short, clear macro design with pictures, cutting features by priority and risk, and cloning solutions thoughtfully. For communication, he recommends involving the team in decisions, keeping documents short, talking directly, asking experts clarifying questions and offering stakeholders several acceptable options. For implementation, he stresses fast iteration, playtests and caution with time estimates. Useful for game designers, especially beginners, and for producers.