How to Create a Mobile Game: The Essentials in Brief
Dmytro Kerpov
What the talk is about
Dmytro Kerpov offers a step-by-step guide for indie teams taking a mobile game from idea to launch. He argues that a strong team comes first: developers, artists, a game designer and a project manager, with music and web work outsourced. The idea is picked through brainstorming and a vote, based on market trends. Next come the design document, monetization, wireframes, art concepts, roles, a repository, a bug tracker and the choice of engine. He stresses testing, analytics from day one, app store optimization and release preparation. After launch, most spending goes to marketing, including let's players. In the Q&A he shares his team's experience: seven people built the game in about a year, working part-time. Useful for indie teams and newcomers to mobile development.