Basic Survival Course in Virtual Reality
Yehor Shevchenko
What the talk is about
Yehor Shevchenko introduces virtual reality: from early devices of the 1960s and the failed wave of the 1990s to the revival around Oculus, Kickstarter crowdfunding and the interest of big IT companies. He compares mobile solutions (Google Cardboard, Gear VR and others) with full headsets, and mentions hand-tracking sensors and development tools such as Unity. His main advice to developers is to design by thinking like a human. Low fps and desync cause nausea, so old games don't work without adaptation, and approaches must be tested constantly. He closes with market and investment forecasts in which games dominate VR content. Useful for anyone new to VR who wants to judge its potential as a product.